Monday, August 29, 2011

Loss 10: The GF

The major problem with the Rifter, with learning piracy, with being noob and not having enough skillpoints: I have to choose my targets very carefully. There are a lot of ships I cannot beat and there are few I can but if this few is commanded by an old capsuleer I can easily find myself at the wrong side of the dick.
As I read back my logs, I have to say my losses would be preventable if I run away. But... This is not the reason I play this game. I want to explode ships of others, not running away. Schizo...

Anyway, I have dir. scanned a Federal Navy Comet. Another ship from the you cannot beat list. But there were something else on the scanning list: three drones. T1 Hobgoblins. T1 means the guy is beatable. Maybe. So I engaged. He started to run away. Not warping, just running. So he wants to fight. He locked me and sent three Hobgoblins. 3/4 of my shield gone but the drones too. Web and autocanon, good combo. Then he engaged and three more drones arrived. Without the web I could not kill the drones, so I webbed the drones and started to kill em. Without web the Comet could reach me. Catch 22.
Ahhh, I nearly forgot: I had capacitor problems again. And one more think: overload! There is no reason to spare your guns for the opponent.

Overall this fight was fun and I think that a Comet is beatable with more practice.

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